As I already mentioned, the players take roles of an emergency rescue team of fire-fighters The goal of the game is to rescue trapped civilians from a building in flames before the it collapses. The fire spreads quickly between each player's turn so the more people play, the more they need to be careful or their fire-fighters might get caught in fires before their turn is up. Each turn, a player has a number of action points (AP) that he can spend on movement, extinguishing fires, opening and closing doors and carrying a victim. There is not enough APs to cover every emergency, so players must coordinate their collective actions to, for example, douse fires so that the next player may move to a point of interest which might turn out to be a person in need.
this is how it starts |
However, it is possible for the players to lose the game if there are 3 casualties or if the house collapses due to the fire damage. As the fire spreads, the chance of a dangerous explosion increases. I already said that the fire spreads between each player's turn. The player rolls two dice (a 6- and an 8-sided die) to locate a place on the rectangle board where the fire appears. If the tile is empty, smoke appears which doesn't hinder the movement but makes the tile flammable. When a tile with smoke on it is rolled, the smoke token is flipped to show fire and every smoke token on neighbouring tiles flips as well. On the other hand, when a tile with fire token is rolled, the fire explodes and immediately spreads to all four neighbouring tiles, following the rules mentioned above (flaring up all the places covered in smoke). If an explosion hits a wall, a damage marker is placed on it. If all of those markers are placed, the house collapses.
I must say that it happened to us only once during our several plays. We weren't especially slow and we were a turn away from winning the game - the last survivor was standing right in front of the door, waiting to be carried outside the next turn. An explosion happened in another part of the house and it collapsed on us. We were probably just too careless about the fire in the kitchen and focused on other things. But it was our first time playing with the advanced rules and that had a noticeable impact on the game.
this is how it ends |
After several plays there are some things I'd like to point out. I like the cooperative aspect of the game (I’m not a highly competitive person, see A Touch of Evil), I like the original theme, the idea of having different specializations for the players and I love the scalable difficulty (perfect into every occasion). What I don't like is the somewhat muddy rules that need VERY careful reading (the explosion rules or transporting the victims), a huge load of various markers, tokens and stuff that's just not very sightly, and that there are only two maps - two houses and... well, the game just turns out quite same-ish. I'd imagine more maps, maybe even a DLC map (Flying Frog production have free DLC scenarios for their games) or something. I know there are expansions that try to play with the map layout (one of them is a two-story building) but it just seems to me that it's not enough. This game could use some kind of a modular board to keep it fresh for longer time.
I'm still gonna recommend it to anyone as a great gateway game (for its family version of the rules and non-fantasy setting) or as a fun and not too crazy game that doesn't take too long to finish - we were usually done in about 90 minutes.
An interesting fact at the end - the Czech version of the game was partially funded by the National Fire-fighter Association. Even the professionals agree that the game is good.
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