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Friday, January 25, 2013

New games in my collection - Flashpoint, DrunkQuest

Drunkpoint is good, but Flashquest is sexier

January was a hectic month for me. Aside from studying for exams and starting a final phase of a project at work, I managed to get two new board games. One I bought while on a shopping spree, the other I funded in September on Kickstarter and it finally made its way to me. And in what was left of my free time I played a lot of The Secret World.

Anyway, I had the chance to try each of the games – Flashpoint - Fire Rescue is an easy to learn but difficult to master cooperative game when the players take roles of firefighters that must evacuate people from a building in flames before it collapses. The players must decide between saving the victims and dousing the ever-present flames and hope that there won't be an explosion anywhere near. Each firefighter has 4 action points in a turn that they can spend on various actions but since even a move from one space to another takes 1 AP (and extinguishing a flame costs even 2 APs), you really need to think about your moves. Flame spreads between each player's turn so in 4 players, it will spread four times before a firefighter gets to move again. There are to variants to the game – one family with simpler rules and one advanced with more stuff like hazardous materials, points of ignition, jobs and vehicles for the firefighters. I have yet to try the full,advanced version because I sorta got lost in the rules.

DrunkQuest, as the name suggests, is a drinking game but this time it is not a variant of a game but a full-fledged party card game. With nice drawings and fantasy setting (and rules), it makes a nice alternative for geeks (Drunk Arkham Horror – everytime you lose sanity, take a shot) who want to drink but play at the same time. Similar to Munchkin, each player has to fight monsters whose attributes can other players change by playing cards from their hands. Every monster has a drink value that can be increased or decreased depending what cards are played on the monsters. To defeat the monster, the player must take that many gulps of their drink as is the monster's final drink value. Since the number is usually around 7, it's best to play with beer or alcohol mixed with soda :)

I still want to give myself some time and more plays before writing on each of the games. Until then, enjoy TSW inspired chocolate bonbons.

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