HDR bábovka with coconut, nom nom! |
Monday, February 28, 2011
Bábovka
Sunday, February 20, 2011
Palačinky
It was about time that I posted this recipe for palačinky [pah-lah-chin-keh], czech something-like-crepes. While it is not exactly a product of baking, the preparation process is completely fool-proof and the result is wonderful. I was very happy when I found out that I can make them on my own and not only ask my mom to make palačinky for dinner. Actually, palačinky can be eaten not only for dinner but as breakfast or brunch too. Their simplicity is their strength beacause they go well with a lot of fillings. French people would put Nutella in them but we Czechs know better - a strawberry, raspberry or blueberry jam, Spanish natilla or any similar vanilla pudding-y substance and even curd, that all goes very well with palačinky and the door to experimentation are always open. There's no excuse for not having palačinky at least once in a month.
Wednesday, February 16, 2011
Dorn
the box art |
The story of the game goes that there is a dungeon with an evil lord in it and there is a town which is in danger. A group of heroes appears and goes on a quest to kill the evil lord. The beautifully designed game plan contains several areas through which the heroes wander and defeat groups and groups of monsters summoned by the evil lord. Players play for both the heroes and the evil lord, they take turns in planning and performing their actions.
Saturday, February 12, 2011
Orange Layer cake
a slice of orange heaven |
Wednesday, February 9, 2011
Carcassonne
I see Carcassonne as a good entry game into the whole board game business. It's simple, yet quite complex, it doesn't take too long, yet there is a good deal of strategy present. Unfortunately it took a turn similar to the Settlers of Catan and Talisman - the core game was expanded by many and many expansions and while some actually enhance the gameplay, some just crumble the core into a nonsense (I'm looking at you, Princess and Dragon).
The goal is to have the most points at the end of the game. You achieve that by expanding an area around the starting tile by adding another tiles. You can only add a tile in a fashion that it graphically connects with the already-laid tiles and doesn't clash with any neighbouring tile. The tiles have four different features on them, but not always they have all 4 of them present. There are roads, meadows, city and monastery, and connecting them to each other always somehow yields points.
The goal is to have the most points at the end of the game. You achieve that by expanding an area around the starting tile by adding another tiles. You can only add a tile in a fashion that it graphically connects with the already-laid tiles and doesn't clash with any neighbouring tile. The tiles have four different features on them, but not always they have all 4 of them present. There are roads, meadows, city and monastery, and connecting them to each other always somehow yields points.
Friday, February 4, 2011
The Stars Are Right
It is no big secret that I have a fondness for everything lovecraftian, green and with tentacles. When I saw a small box with cartoon Cthulhu on it, I was kinda intrigued. The price wasn't too bad (around 20 euro) and I wanted a game with Cthulhu ever since I played Arkham Horror (about which I'll talk some other time). Checking couple of reviews on the internet, I decided to buy it and I must say that I will never regret it.
To anyone who knows the Cthulhu mythos will the phrase "The stars are right," seem familiar as it is said that the sunken city of R'lyeh and Cthulhu will arise when the stars are aligned (they "are right"). Each player takes a role of a cultist who tries to align the stars to summon creatures from beyond the space. Whoever has 10 points worth of creatures at the end of his turn, wins.
To anyone who knows the Cthulhu mythos will the phrase "The stars are right," seem familiar as it is said that the sunken city of R'lyeh and Cthulhu will arise when the stars are aligned (they "are right"). Each player takes a role of a cultist who tries to align the stars to summon creatures from beyond the space. Whoever has 10 points worth of creatures at the end of his turn, wins.
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